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14 lines
445 B
C#
14 lines
445 B
C#
// Animancer // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace Animancer
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{
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/// <summary>
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/// A <see cref="ScriptableObject"/> which holds a <see cref="PlayableAssetState.Transition"/>.
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/// </summary>
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Playable Asset Transition", order = Strings.AssetMenuOrder + 8)]
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public class PlayableAssetTransition : AnimancerTransition<PlayableAssetState.Transition> { }
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}
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