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734 lines
30 KiB
C#
734 lines
30 KiB
C#
// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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using EventSequence = Animancer.AnimancerEvent.Sequence.Serializable;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] Draws the Inspector GUI for <see cref="EventSequence"/>.</summary>
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[CustomPropertyDrawer(typeof(EventSequence), true)]
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public sealed class EventSequenceDrawer : PropertyDrawer
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{
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/************************************************************************************************************************/
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/// <summary>Details of an <see cref="EventSequence"/>.</summary>
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public sealed class Context : IDisposable
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{
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/************************************************************************************************************************/
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/// <summary>The main property representing the <see cref="EventSequence"/> field.</summary>
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public SerializedProperty Property { get; private set; }
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/************************************************************************************************************************/
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/// <summary>The property representing the <see cref="EventSequence._NormalizedTimes"/> field.</summary>
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public SerializedProperty Times { get; private set; }
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private int _TimeCount;
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/// <summary>The cached <see cref="SerializedProperty.arraySize"/> of <see cref="Times"/>.</summary>
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public int TimeCount
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{
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get { return _TimeCount; }
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set { Times.arraySize = _TimeCount = value; }
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}
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/// <summary>Shorthand for <see cref="SerializedProperty.GetArrayElementAtIndex"/> on <see cref="Times"/>.</summary>
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public SerializedProperty GetTime(int index)
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{
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return Times.GetArrayElementAtIndex(index);
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}
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/************************************************************************************************************************/
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/// <summary>The property representing the <see cref="EventSequence._Callbacks"/> field.</summary>
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public SerializedProperty Callbacks { get; private set; }
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private int _CallbackCount;
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/// <summary>The cached <see cref="SerializedProperty.arraySize"/> of <see cref="Callbacks"/>.</summary>
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public int CallbackCount
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{
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get { return _CallbackCount; }
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set { Callbacks.arraySize = _CallbackCount = value; }
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}
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/// <summary>Shorthand for <see cref="SerializedProperty.GetArrayElementAtIndex"/> on <see cref="Callbacks"/>.</summary>
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public SerializedProperty GetCallback(int index)
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{
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return Callbacks.GetArrayElementAtIndex(index);
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}
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/************************************************************************************************************************/
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private int _SelectedEvent;
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/// <summary>The index of the currently selected event.</summary>
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public int SelectedEvent
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{
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get { return _SelectedEvent; }
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set
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{
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if (Times != null && value >= 0 && (value < TimeCount || TimeCount == 0))
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{
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float normalizedTime;
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if (TimeCount > 0)
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{
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normalizedTime = GetTime(value).floatValue;
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}
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else
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{
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var transition = TransitionContext.Transition;
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var speed = transition != null ? transition.Speed : 1;
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normalizedTime = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(speed);
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}
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TransitionPreviewWindow.SetPreviewNormalizedTime(normalizedTime);
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}
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if (_SelectedEvent == value &&
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Callbacks != null)
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return;
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_SelectedEvent = value;
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TemporarySettings.Instance.SetSelectedEvent(Callbacks, value);
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}
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}
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/************************************************************************************************************************/
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/// <summary>The singleton instance.</summary>
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public static readonly Context Instance = new Context();
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private Context() { }
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/// <summary>
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/// Returns a <see cref="Context"/> representing the `property`.
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/// <para></para>
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/// Note that the same instance is returned every time.
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/// </summary>
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public static Context Get(SerializedProperty property)
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{
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Instance.Initialise(property);
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return Instance;
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}
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private void Initialise(SerializedProperty property)
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{
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if (Property != property)
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{
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Property = property;
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Times = property.FindPropertyRelative(EventSequence.NormalizedTimesField);
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Callbacks = property.FindPropertyRelative(EventSequence.Callbacks);
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_TimeCount = Times.arraySize;
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_CallbackCount = Callbacks.arraySize;
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if (_CallbackCount > _TimeCount)
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_CallbackCount = Callbacks.arraySize = _TimeCount;
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_SelectedEvent = TemporarySettings.Instance.GetSelectedEvent(Callbacks);
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if (_SelectedEvent > _TimeCount - 1)
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_SelectedEvent = Mathf.Max(0, _TimeCount - 1);
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}
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EditorGUI.BeginChangeCheck();
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}
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/************************************************************************************************************************/
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/// <summary>[<see cref="IDisposable"/>]
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/// Reduces the <see cref="Callbacks"/> array size to remove any empty elements.
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/// </summary>
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public void Dispose()
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{
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if (_TimeCount == 1 && _CallbackCount == 0 && float.IsNaN(GetTime(0).floatValue))
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{
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Times.arraySize = 0;
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}
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else
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{
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var callbackCount = _CallbackCount;
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if (callbackCount > _TimeCount)
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callbackCount = _TimeCount;
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while (callbackCount > 0)
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{
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var callbackProperty = GetCallback(callbackCount - 1);
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var callback = Serialization.GetValue(callbackProperty);
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if (callback != null && EventSequence.HasPersistentCalls(callback))
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break;
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else
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callbackCount--;
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}
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if (callbackCount != _CallbackCount)
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Callbacks.arraySize = callbackCount;
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}
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if (EditorGUI.EndChangeCheck())
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Property.serializedObject.ApplyModifiedProperties();
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Property = null;
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}
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/************************************************************************************************************************/
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/// <summary>Shorthand for <see cref="TransitionDrawer.Context"/>.</summary>
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public TransitionDrawer.TransitionContext TransitionContext
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{
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get { return TransitionDrawer.Context; }
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}
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calculates the number of vertical pixels the `property` will occupy when it is drawn.
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/// </summary>
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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using (var context = Context.Get(property))
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{
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var height = AnimancerGUI.LineHeight;
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var fullLineHeight = AnimancerGUI.StandardSpacing + AnimancerGUI.LineHeight;
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if (property.isExpanded)// If expanded, draw all events.
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{
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var fullDummyHeight = DummySerializableCallback.Height + AnimancerGUI.StandardSpacing;
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if (context.TimeCount > 0)
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{
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height += context.TimeCount * fullLineHeight;
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for (int i = 0; i < context.CallbackCount; i++)
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{
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var callback = context.GetCallback(i);
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height += EditorGUI.GetPropertyHeight(callback, null, false) + AnimancerGUI.StandardSpacing;
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}
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height += (context.TimeCount - context.CallbackCount) * fullDummyHeight;
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}
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else
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{
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height += fullLineHeight + fullDummyHeight;
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}
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}
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else// If not expanded, only draw the selected event.
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{
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if (context.SelectedEvent >= 0)
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{
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// Time.
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height += fullLineHeight;
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// Callback.
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if (context.SelectedEvent < context.CallbackCount)
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{
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var callback = context.GetCallback(context.SelectedEvent);
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height += EditorGUI.GetPropertyHeight(callback, null, false) + AnimancerGUI.StandardSpacing;
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}
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else
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{
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height += DummySerializableCallback.Height + AnimancerGUI.StandardSpacing;
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}
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}
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}
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return height;
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}
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}
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/************************************************************************************************************************/
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/// <summary>Draws the GUI for the `property`.</summary>
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public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
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{
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using (var context = Context.Get(property))
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{
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DoHeaderGUI(ref area, label, context);
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EditorGUI.indentLevel++;
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if (property.isExpanded)
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{
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DoAllEventsGUI(ref area, context);
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}
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else if (context.SelectedEvent >= 0)
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{
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DoEventGUI(ref area, context, context.SelectedEvent, true, true);
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}
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EditorGUI.indentLevel--;
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}
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}
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/************************************************************************************************************************/
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private static readonly TimeRuler
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TimeRuler = new TimeRuler();
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private void DoHeaderGUI(ref Rect area, GUIContent label, Context context)
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{
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area.height = AnimancerGUI.LineHeight;
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var headerArea = area;
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AnimancerGUI.NextVerticalArea(ref area);
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label = EditorGUI.BeginProperty(headerArea, label, context.Property);
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var addEventArea = AnimancerGUI.StealFromRight(ref headerArea, headerArea.height, AnimancerGUI.StandardSpacing);
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DoAddEventButtonGUI(addEventArea, context);
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if (context.TransitionContext != null && context.TransitionContext.Transition != null)
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{
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EditorGUI.EndProperty();
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float addEventNormalizedTime;
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TimeRuler.DoGUI(headerArea, context, out addEventNormalizedTime);
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if (!float.IsNaN(addEventNormalizedTime))
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{
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AddEvent(context, addEventNormalizedTime);
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}
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}
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else
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{
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label.text = AnimancerGUI.GetNarrowText(label.text);
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var summary = AnimancerGUI.TempContent();
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if (context.TimeCount == 0)
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{
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summary.text = "[0] End Time 1";
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}
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else
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{
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var index = context.TimeCount - 1; ;
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var endTime = context.GetTime(index).floatValue;
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summary.text = string.Concat("[", index.ToString(), "] End Time ", endTime.ToString("G3"));
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}
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EditorGUI.LabelField(headerArea, label, summary);
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EditorGUI.EndProperty();
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}
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EditorGUI.BeginChangeCheck();
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context.Property.isExpanded =
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EditorGUI.Foldout(headerArea, context.Property.isExpanded, GUIContent.none, true);
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if (EditorGUI.EndChangeCheck())
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context.SelectedEvent = -1;
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}
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/************************************************************************************************************************/
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private static readonly GUIContent
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AddEventContent = EditorGUIUtility.IconContent("Animation.AddEvent", Strings.ProOnlyTag + "Add event");
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/// <summary>Draws a button to add a new event.</summary>
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public void DoAddEventButtonGUI(Rect area, Context context)
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{
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if (!GUI.Button(area, AddEventContent, Styles.AddEventStyle))
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return;
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// If the target is currently being previewed, add the event at the currently selected time.
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var state = TransitionPreviewWindow.GetCurrentState();
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var normalizedTime = state != null ? state.NormalizedTime : float.NaN;
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AddEvent(context, normalizedTime);
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}
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/************************************************************************************************************************/
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private void AddEvent(Context context, float normalizedTime)
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{
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// Otherwise add it halfway between the last event and the end.
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if (context.TimeCount == 0)
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{
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// Having any events means we need the end time too.
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context.TimeCount = 2;
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context.GetTime(1).floatValue = float.NaN;
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if (float.IsNaN(normalizedTime))
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normalizedTime = 0.5f;
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}
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else
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{
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context.Times.InsertArrayElementAtIndex(context.TimeCount - 1);
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context.TimeCount++;
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if (float.IsNaN(normalizedTime))
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{
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var transition = context.TransitionContext.Transition;
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var previousTime = context.TimeCount >= 3 ?
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context.GetTime(context.TimeCount - 3).floatValue :
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AnimancerEvent.Sequence.GetDefaultNormalizedStartTime(transition.Speed);
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var endTime = context.GetTime(context.TimeCount - 1).floatValue;
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if (float.IsNaN(endTime))
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endTime = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(transition.Speed);
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normalizedTime = previousTime < endTime ?
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(previousTime + endTime) * 0.5f :
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previousTime;
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}
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}
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WrapEventTime(context, ref normalizedTime);
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var newEvent = context.TimeCount - 2;
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context.GetTime(newEvent).floatValue = normalizedTime;
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context.SelectedEvent = context.TimeCount - 2;
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if (context.CallbackCount > newEvent)
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{
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context.Callbacks.InsertArrayElementAtIndex(newEvent);
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// Make sure the callback starts empty rather than copying an existing value.
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var callback = context.GetCallback(newEvent);
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callback.SetValue(null);
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context.Callbacks.OnPropertyChanged();
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}
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GUI.changed = true;
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GUIUtility.ExitGUI();
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}
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/************************************************************************************************************************/
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private static void WrapEventTime(Context context, ref float normalizedTime)
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{
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var transition = context.TransitionContext.Transition;
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if (transition != null && transition.IsLooping)
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{
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if (normalizedTime == 0)
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return;
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else if (normalizedTime % 1 == 0)
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normalizedTime = AnimancerEvent.AlmostOne;
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else
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normalizedTime = normalizedTime.Wrap01();
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}
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}
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/************************************************************************************************************************/
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private static readonly int EventTimeHash = "EventTime".GetHashCode();
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private static int _HotControlAdjustRoot;
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private static int _SelectedEventToHotControl;
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private static void DoAllEventsGUI(ref Rect area, Context context)
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{
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var currentGUIEvent = Event.current;
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if (currentGUIEvent.type == EventType.Used)
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return;
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var rootControlID = GUIUtility.GetControlID(EventTimeHash - 1, FocusType.Passive);
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var eventCount = Mathf.Max(1, context.TimeCount);
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for (int i = 0; i < eventCount; i++)
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{
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var controlID = GUIUtility.GetControlID(EventTimeHash + i, FocusType.Passive);
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if (rootControlID == _HotControlAdjustRoot &&
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_SelectedEventToHotControl > 0 &&
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i == context.SelectedEvent)
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{
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GUIUtility.hotControl = GUIUtility.keyboardControl = controlID + _SelectedEventToHotControl;
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_SelectedEventToHotControl = 0;
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_HotControlAdjustRoot = -1;
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}
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DoEventGUI(ref area, context, i, false, true);
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if (currentGUIEvent.type == EventType.Used)
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{
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context.SelectedEvent = i;
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if (SortEvents(context))
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{
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_SelectedEventToHotControl = GUIUtility.keyboardControl - controlID;
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_HotControlAdjustRoot = rootControlID;
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AnimancerGUI.Deselect();
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}
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GUIUtility.ExitGUI();
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}
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}
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}
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/************************************************************************************************************************/
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/// <summary>Draws the GUI fields for the event at the specified `index`.</summary>
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public static void DoEventGUI(ref Rect area, Context context, int index, bool autoSort, bool showCallback)
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{
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string callbackLabel;
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DoEventTimeGUI(ref area, context, index, autoSort, out callbackLabel);
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if (showCallback)
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{
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var label = AnimancerGUI.TempContent(callbackLabel);
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if (index < context.CallbackCount)
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{
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var callback = context.GetCallback(index);
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area.height = EditorGUI.GetPropertyHeight(callback, false);
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EditorGUI.BeginProperty(area, GUIContent.none, callback);
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// UnityEvents ignore the proper indentation which makes them look terrible in a list.
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// So we force the area to be indented.
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var indentedArea = EditorGUI.IndentedRect(area);
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var indentLevel = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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EditorGUI.PropertyField(indentedArea, callback, label, false);
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EditorGUI.indentLevel = indentLevel;
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EditorGUI.EndProperty();
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}
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else
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{
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var length = context.TransitionContext.MaximumDuration;
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object callback;
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if (DummySerializableCallback.DoCallbackGUI(ref area, label, context.Callbacks, out callback))
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{
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context.Callbacks.RecordUndo();
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context.Callbacks.ForEachTarget((callbacksProperty) =>
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{
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var accessor = callbacksProperty.GetAccessor();
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var oldCallbacks = (Array)accessor.GetValue(callbacksProperty.serializedObject.targetObject);
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Array newCallbacks;
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if (oldCallbacks == null)
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{
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var elementType = accessor.FieldType.GetElementType();
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newCallbacks = Array.CreateInstance(elementType, 1);
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}
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else
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{
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var elementType = oldCallbacks.GetType().GetElementType();
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newCallbacks = Array.CreateInstance(elementType, index + 1);
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Array.Copy(oldCallbacks, newCallbacks, oldCallbacks.Length);
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}
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newCallbacks.SetValue(callback, index);
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accessor.SetValue(callbacksProperty, newCallbacks);
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});
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context.Callbacks.OnPropertyChanged();
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context.CallbackCount = index + 1;
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if (index >= context.TimeCount)
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{
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context.Times.InsertArrayElementAtIndex(index);
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context.TimeCount++;
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context.GetTime(index).floatValue = float.NaN;
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}
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}
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}
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AnimancerGUI.NextVerticalArea(ref area);
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}
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}
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/************************************************************************************************************************/
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private static float _PreviousTime = float.NaN;
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/// <summary>Draws the time field for the event at the specified `index`.</summary>
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public static void DoEventTimeGUI(ref Rect area, Context context, int index, bool autoSort, out string callbackLabel)
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{
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EditorGUI.BeginChangeCheck();
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area.height = AnimancerGUI.LineHeight;
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var timeArea = area;
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AnimancerGUI.NextVerticalArea(ref area);
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GUIContent timeLabel;
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float defaultTime;
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bool isEndEvent;
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GetEventLabels(index, context, out timeLabel, out callbackLabel, out defaultTime, out isEndEvent);
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var length = context.TransitionContext.MaximumDuration;
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float normalizedTime;
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if (index < context.TimeCount)
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{
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var timeProperty = context.GetTime(index);
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var wasEditingTextField = EditorGUIUtility.editingTextField;
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if (!wasEditingTextField)
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_PreviousTime = float.NaN;
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EditorGUI.BeginChangeCheck();
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timeLabel = EditorGUI.BeginProperty(area, timeLabel, timeProperty);
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normalizedTime = AnimancerGUI.DoOptionalTimeField(
|
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ref timeArea, timeLabel, timeProperty.floatValue, true, length, defaultTime);
|
|
EditorGUI.EndProperty();
|
|
|
|
var isEditingTextField = EditorGUIUtility.editingTextField;
|
|
if (EditorGUI.EndChangeCheck() || (wasEditingTextField && !isEditingTextField))
|
|
{
|
|
if (isEndEvent)
|
|
{
|
|
timeProperty.floatValue = normalizedTime;
|
|
}
|
|
else if (float.IsNaN(normalizedTime))
|
|
{
|
|
RemoveEvent(context, index);
|
|
AnimancerGUI.Deselect();
|
|
}
|
|
else if (!autoSort && isEditingTextField)
|
|
{
|
|
_PreviousTime = normalizedTime;
|
|
}
|
|
else
|
|
{
|
|
if (!float.IsNaN(_PreviousTime))
|
|
{
|
|
if (Event.current.keyCode != KeyCode.Escape)
|
|
{
|
|
normalizedTime = _PreviousTime;
|
|
AnimancerGUI.Deselect();
|
|
}
|
|
|
|
_PreviousTime = float.NaN;
|
|
}
|
|
|
|
WrapEventTime(context, ref normalizedTime);
|
|
|
|
timeProperty.floatValue = normalizedTime;
|
|
|
|
if (autoSort)
|
|
SortEvents(context);
|
|
}
|
|
|
|
GUI.changed = true;
|
|
}
|
|
}
|
|
else// Dummy End Event.
|
|
{
|
|
Debug.Assert(index == 0, "This is assumed to be a dummy end event, which should only be at index 0");
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
EditorGUI.BeginProperty(timeArea, GUIContent.none, context.Times);
|
|
normalizedTime = AnimancerGUI.DoOptionalTimeField(
|
|
ref timeArea, timeLabel, float.NaN, true, length, defaultTime, true);
|
|
EditorGUI.EndProperty();
|
|
|
|
if (EditorGUI.EndChangeCheck() && !float.IsNaN(normalizedTime))
|
|
{
|
|
context.TimeCount = 1;
|
|
var timeProperty = context.GetTime(0);
|
|
timeProperty.floatValue = normalizedTime;
|
|
}
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
TransitionPreviewWindow.SetPreviewNormalizedTime(normalizedTime);
|
|
|
|
if (Event.current.type != EventType.Layout)
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static ConversionCache<int, string> _TimeLabelCache, _CallbackLabelCache;
|
|
|
|
private static void GetEventLabels(int index, Context context, out GUIContent timeLabel, out string callbackLabel,
|
|
out float defaultTime, out bool isEndEvent)
|
|
{
|
|
if (index >= context.TimeCount - 1)
|
|
{
|
|
timeLabel = AnimancerGUI.TempContent("End Time",
|
|
Strings.ProOnlyTag + "The time when the end callback will be triggered");
|
|
|
|
callbackLabel = "End Callback";
|
|
|
|
defaultTime = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(
|
|
context.TransitionContext.Transition.Speed);
|
|
isEndEvent = true;
|
|
}
|
|
else
|
|
{
|
|
if (_CallbackLabelCache == null)
|
|
{
|
|
_CallbackLabelCache = new ConversionCache<int, string>((i) => "Event " + i + " Callback");
|
|
_TimeLabelCache = new ConversionCache<int, string>((i) => "Event " + i + " Time");
|
|
}
|
|
|
|
timeLabel = AnimancerGUI.TempContent(_TimeLabelCache.Convert(index),
|
|
Strings.ProOnlyTag + "The time when the callback will be triggered");
|
|
|
|
callbackLabel = _CallbackLabelCache.Convert(index);
|
|
|
|
defaultTime = 0;
|
|
isEndEvent = false;
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>Removes the event at the specified `index`.</summary>
|
|
public static void RemoveEvent(Context context, int index)
|
|
{
|
|
// Only remove the time if it is not an End Event.
|
|
if (index < context.TimeCount - 1)
|
|
{
|
|
context.Times.DeleteArrayElementAtIndex(index);
|
|
context.TimeCount--;
|
|
}
|
|
else// If it was an End Event, prevent the selection from moving on to later GUI elements.
|
|
{
|
|
AnimancerGUI.Deselect();
|
|
}
|
|
|
|
if (index < context.CallbackCount)
|
|
{
|
|
context.Callbacks.DeleteArrayElementAtIndex(index);
|
|
context.CallbackCount--;
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static bool SortEvents(Context context)
|
|
{
|
|
if (context.TimeCount <= 2)
|
|
return false;
|
|
|
|
// The serializable sequence sorts itself in ISerializationCallbackReceiver.OnBeforeSerialize.
|
|
var selectedEvent = context.SelectedEvent;
|
|
var sorted = context.Property.serializedObject.ApplyModifiedProperties();
|
|
if (!sorted)
|
|
return false;
|
|
|
|
context.Property.serializedObject.Update();
|
|
context.CallbackCount = context.Callbacks.arraySize;
|
|
return context.SelectedEvent != selectedEvent;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static class Styles
|
|
{
|
|
public static readonly GUIStyle AddEventStyle = new GUIStyle(EditorStyles.miniButton)
|
|
{
|
|
padding = new RectOffset(-1, 1, 0, 0),
|
|
fixedHeight = 0,
|
|
};
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|