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290 lines
10 KiB
C#
290 lines
10 KiB
C#
// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only]
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/// Allows animations to be procedurally gathered throughout the hierarchy without needing explicit references.
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/// </summary>
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/// <remarks>
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/// This class is [Editor-Only] because it uses reflection and is not particularly efficient, but it does not
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/// actually use any Editor Only functionality so it could be made usable at runtime by simply removing the
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/// <c>#if UNITY_EDITOR</c> at the top of the file and <c>#endif</c> at the bottom.
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/// </remarks>
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public static class AnimationGatherer
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{
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/************************************************************************************************************************/
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private const int MaxFieldDepth = 7;
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/************************************************************************************************************************/
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private static readonly HashSet<object>
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RecursionGuard = new HashSet<object>();
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private static int _CallCount;
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private static bool BeginRecursionGuard(object obj)
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{
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if (RecursionGuard.Contains(obj))
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return false;
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RecursionGuard.Add(obj);
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return true;
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}
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private static void EndCall()
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{
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if (_CallCount == 0)
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RecursionGuard.Clear();
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Fills the `clips` with any <see cref="AnimationClip"/>s referenced by components in the same hierarchy as
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/// the `gameObject`. See <see cref="ICharacterRoot"/> for details.
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/// </summary>
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public static void GatherFromGameObject(GameObject gameObject, ICollection<AnimationClip> clips)
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{
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if (!BeginRecursionGuard(gameObject))
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return;
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try
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{
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_CallCount++;
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var clipSet = clips as HashSet<AnimationClip>;
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if (clipSet == null)
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clipSet = ObjectPool.AcquireSet<AnimationClip>();
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GatherFromComponents(gameObject, clipSet);
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if (clipSet != clips)
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{
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clips.Gather(clipSet);
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ObjectPool.Release(clipSet);
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}
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}
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finally
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{
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_CallCount--;
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EndCall();
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}
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}
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/// <summary>
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/// Fills the `clips` with any <see cref="AnimationClip"/>s referenced by components in the same hierarchy as
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/// the `gameObject`. See <see cref="ICharacterRoot"/> for details.
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/// </summary>
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public static void GatherFromGameObject(GameObject gameObject, ref AnimationClip[] clips, bool sort)
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{
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if (!BeginRecursionGuard(gameObject))
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return;
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try
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{
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_CallCount++;
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var clipSet = ObjectPool.AcquireSet<AnimationClip>();
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GatherFromComponents(gameObject, clipSet);
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if (clips == null || clips.Length != clipSet.Count)
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clips = new AnimationClip[clipSet.Count];
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clipSet.CopyTo(clips);
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ObjectPool.Release(clipSet);
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if (sort)
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Array.Sort(clips, (a, b) => a.name.CompareTo(b.name));
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}
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finally
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{
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_CallCount--;
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EndCall();
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}
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}
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/************************************************************************************************************************/
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private static void GatherFromComponents(GameObject gameObject, HashSet<AnimationClip> clips)
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{
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var root = AnimancerEditorUtilities.FindRoot(gameObject);
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var components = ObjectPool.AcquireList<MonoBehaviour>();
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root.GetComponentsInChildren(true, components);
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GatherFromComponents(components, clips);
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ObjectPool.Release(components);
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}
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/************************************************************************************************************************/
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private static void GatherFromComponents(List<MonoBehaviour> components, HashSet<AnimationClip> clips)
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{
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var i = components.Count;
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GatherClips:
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try
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{
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while (--i >= 0)
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{
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GatherFromObject(components[i], clips, 0);
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}
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}
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catch (Exception ex)
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{
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// If something throws an exception, log it and go to the next object.
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Debug.LogException(ex);
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goto GatherClips;
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}
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Gathers all animations from the `source`s fields.
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/// </summary>
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private static void GatherFromObject(object source, ICollection<AnimationClip> clips, int depth)
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{
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if (!BeginRecursionGuard(source))
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return;
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try
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{
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if (clips.GatherFromSource(source))
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return;
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}
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finally
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{
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RecursionGuard.Remove(source);
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}
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GatherFromFields(source, clips, depth);
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}
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/************************************************************************************************************************/
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/// <summary>Types mapped to a delegate that can quickly gather their clips.</summary>
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private static readonly Dictionary<Type, Action<object, ICollection<AnimationClip>>>
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TypeToGatherer = new Dictionary<Type, Action<object, ICollection<AnimationClip>>>();
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/// <summary>
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/// Uses reflection to gather <see cref="AnimationClip"/>s from fields on the `source` object.
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/// </summary>
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private static void GatherFromFields(object source, ICollection<AnimationClip> clips, int depth)
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{
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if (depth >= MaxFieldDepth ||
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source == null ||
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!BeginRecursionGuard(source))
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return;
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var type = source.GetType();
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Action<object, ICollection<AnimationClip>> gatherClips;
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if (!TypeToGatherer.TryGetValue(type, out gatherClips))
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{
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gatherClips = BuildClipGatherer(type, depth);
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TypeToGatherer.Add(type, gatherClips);
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}
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if (gatherClips != null)
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gatherClips(source, clips);
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Creates a delegate to gather <see cref="AnimationClip"/>s from all relevant fields in a given `type`.
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/// </summary>
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private static Action<object, ICollection<AnimationClip>> BuildClipGatherer(Type type, int depth)
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{
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if (type.IsPrimitive ||
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type.IsEnum ||
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type.IsAutoClass ||
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type.IsPointer)
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return null;
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Action<object, ICollection<AnimationClip>> gatherer = null;
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while (type != null)
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{
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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var fieldType = field.FieldType;
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if (fieldType.IsPrimitive ||
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fieldType.IsEnum ||
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fieldType.IsAutoClass ||
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fieldType.IsPointer)
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continue;
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if (fieldType == typeof(AnimationClip))
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{
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gatherer += (obj, clips) =>
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{
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var clip = (AnimationClip)field.GetValue(obj);
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clips.Gather(clip);
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};
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}
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else if (typeof(IAnimationClipSource).IsAssignableFrom(fieldType) ||
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typeof(IAnimationClipCollection).IsAssignableFrom(fieldType))
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{
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gatherer += (obj, clips) =>
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{
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var source = field.GetValue(obj);
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clips.GatherFromSource(source);
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};
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}
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else if (typeof(ICollection).IsAssignableFrom(fieldType))
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{
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gatherer += (obj, clips) =>
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{
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var collection = (ICollection)field.GetValue(obj);
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if (collection != null)
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{
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foreach (var item in collection)
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{
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GatherFromObject(item, clips, depth + 1);
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}
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}
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};
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}
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else
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{
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gatherer += (obj, clips) =>
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{
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var source = field.GetValue(obj);
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if (source == null)
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return;
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var sourceObject = source as Object;
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if (!ReferenceEquals(sourceObject, null) && sourceObject == null)
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return;
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GatherFromObject(source, clips, depth + 1);
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};
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}
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}
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type = type.BaseType;
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}
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return gatherer;
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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