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39 lines
992 B
C#
39 lines
992 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// This very simple class simply exposes a method to toggle the GameObject it's on (or a target one if left empty in the inspector) active or inactive
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/// </summary>
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public class MMToggleActive : MonoBehaviour
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{
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[Header("Target - leave empty for self")]
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/// the target gameobject to toggle. Leave blank for auto grab
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public GameObject TargetGameObject;
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/// a test button
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[MMInspectorButton("ToggleActive")]
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public bool ToggleActiveButton;
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/// <summary>
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/// On awake, grabs self if needed
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/// </summary>
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protected virtual void Awake()
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{
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if (TargetGameObject == null)
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{
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TargetGameObject = this.gameObject;
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}
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}
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/// <summary>
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/// Toggles the target gameobject's active state
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/// </summary>
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public virtual void ToggleActive()
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{
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TargetGameObject.SetActive(!TargetGameObject.activeInHierarchy);
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}
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}
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} |