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CrowdControl/Assets/Feel/MMTools/Tools/MMActivation/MMOnMouse.cs

71 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace MoreMountains.Tools
{
/// <summary>
/// Attach this class to a collider and it'll let you trigger events when the user clicks/drags/enters/etc that collider
/// </summary>
public class MMOnMouse : MonoBehaviour
{
/// OnMouseDown is called when the user has pressed the mouse button while over the Collider.
[Tooltip("OnMouseDown is called when the user has pressed the mouse button while over the Collider.")]
public UnityEvent OnMouseDownEvent;
/// OnMouseDrag is called when the user has clicked on a Collider and is still holding down the mouse.
[Tooltip("OnMouseDrag is called when the user has clicked on a Collider and is still holding down the mouse.")]
public UnityEvent OnMouseDragEvent;
/// Called when the mouse enters the Collider.
[Tooltip("Called when the mouse enters the Collider.")]
public UnityEvent OnMouseEnterEvent;
/// Called when the mouse is not any longer over the Collider.
[Tooltip("Called when the mouse is not any longer over the Collider.")]
public UnityEvent OnMouseExitEvent;
/// Called every frame while the mouse is over the Collider.
[Tooltip("Called every frame while the mouse is over the Collider.")]
public UnityEvent OnMouseOverEvent;
/// OnMouseUp is called when the user has released the mouse button.
[Tooltip("OnMouseUp is called when the user has released the mouse button.")]
public UnityEvent OnMouseUpEvent;
/// OnMouseUpAsButton is only called when the mouse is released over the same Collider as it was pressed.
[Tooltip("OnMouseUpAsButton is only called when the mouse is released over the same Collider as it was pressed.")]
public UnityEvent OnMouseUpAsButtonEvent;
protected virtual void OnMouseDown()
{
OnMouseDownEvent.Invoke();
}
protected virtual void OnMouseDrag()
{
OnMouseDragEvent.Invoke();
}
protected virtual void OnMouseEnter()
{
OnMouseEnterEvent.Invoke();
}
protected virtual void OnMouseExit()
{
OnMouseExitEvent.Invoke();
}
protected virtual void OnMouseOver()
{
OnMouseOverEvent.Invoke();
}
protected virtual void OnMouseUp()
{
OnMouseUpEvent.Invoke();
}
protected virtual void OnMouseUpAsButton()
{
OnMouseUpAsButtonEvent.Invoke();
}
}
}