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CrowdControl/Assets/Feel/MMTools/Tools/MMAchievements/Scripts/MMAchievementList.cs

34 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
[CreateAssetMenu(fileName="AchievementList",menuName="MoreMountains/Achievement List")]
/// <summary>
/// A scriptable object containing a list of achievements. You need to create one and store it in a Resources folder for this to work.
/// </summary>
public class MMAchievementList : ScriptableObject
{
/// the unique ID of this achievement list. This is used to save/load data.
public string AchievementsListID = "AchievementsList";
/// the list of achievements
public List<MMAchievement> Achievements;
/// <summary>
/// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost).
/// </summary>
public virtual void ResetAchievements()
{
Debug.LogFormat ("Reset Achievements");
MMAchievementManager.ResetAchievements (AchievementsListID);
}
private MMReferenceHolder<MMAchievementList> _instances;
protected virtual void OnEnable() { _instances.Reference(this); }
protected virtual void OnDisable() { _instances.Dispose(); }
public static MMAchievementList Any => MMReferenceHolder<MMAchievementList>.Any;
}
}