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59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor
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{
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public class SoftMaskIntegration
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{
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public static void SetupMPUIKitForSoftMask(bool toggle, string softMaskCgincLocation)
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{
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SetupShaderForSoftMask(Shader.Find("MPUI/Procedural Image"), toggle, softMaskCgincLocation);
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SetupShaderForSoftMask(Shader.Find("MPUI/Basic Procedural Image"), toggle, softMaskCgincLocation);
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}
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private static void SetupShaderForSoftMask(Shader shader, bool toggle, string softMaskLocation = null)
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{
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string shaderPath = AssetDatabase.GetAssetPath(shader);
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string[] lines = File.ReadAllLines(shaderPath);
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for (int i = 0; i < lines.Length; i++)
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{
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if (lines[i].Contains("SOFTMASK_HANDLE_START"))
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{
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if (toggle)
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{
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if(lines[i].Contains("/*"))
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lines[i] = lines[i].Replace("/*", string.Empty);
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}
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else
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{
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if(lines[i].Contains("/* //")) return;
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lines[i] = lines[i].Replace("//", "/* //");
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}
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}else if (lines[i].Contains("SOFTMASK_HANDLE_END"))
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{
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if (toggle)
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{
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if(lines[i].Contains("*/"))
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lines[i] = lines[i].Replace("*/", string.Empty);
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}
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else
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{
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if(lines[i].Contains("*/ //")) return;
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lines[i] = lines[i].Replace("//", "*/ //");
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}
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}
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else if (lines[i].Contains("SOFTMASK_INCLUDE_HANDLE"))
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{
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lines[i] = "\t\t\t#include \"" + softMaskLocation + "\" //SOFTMASK_INCLUDE_HANDLE";
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}
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}
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File.WriteAllLines(shaderPath, lines);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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} |