13 lines
422 B
C#

using System;
using UnityEngine;
[CreateAssetMenu(menuName = "Game/Upgrades/Member Upgrade")]
public class MemberUpgrades : Upgrades
{
[SerializeField] private GameObject memberPrefab;
[SerializeField] private Sprite silhouetteIcon;
public GameObject MemberPrefab => memberPrefab;
public override UpgradesType GetUpgradeType() => UpgradesType.Member;
public Sprite SilhouetteIcon => silhouetteIcon;
}