You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using MoreMountains.Feedbacks;
|
|
using MoreMountains.Tools;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace MoreMountains.Feel
|
|
{
|
|
/// <summary>
|
|
/// A simple class used to handle enemies in Feel's Barbarian demo scene
|
|
/// </summary>
|
|
public class BarbarianEnemy : MonoBehaviour
|
|
{
|
|
/// a feedback to play when getting damage
|
|
public MMFeedbacks DamageFeedback;
|
|
/// a cooldown, in seconds, during which the character can't be damaged
|
|
public float DamageCooldown = 1f;
|
|
|
|
protected float _lastDamageTakenAt = -10f;
|
|
|
|
/// <summary>
|
|
/// Applies damage to this character, if not in cooldown
|
|
/// </summary>
|
|
/// <param name="damage"></param>
|
|
public virtual void TakeDamage(int damage)
|
|
{
|
|
// we make sure enough time has passed since the last time this enemy took damage
|
|
if (Time.time - _lastDamageTakenAt < DamageCooldown)
|
|
{
|
|
return;
|
|
}
|
|
_lastDamageTakenAt = Time.time;
|
|
DamageFeedback?.PlayFeedbacks(this.transform.position, damage);
|
|
}
|
|
}
|
|
} |