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CrowdControl/Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/Scripts/MMFDependencyInstaller.cs

153 lines
3.8 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
#endif
using UnityEngine;
using System.Threading.Tasks;
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This class is used to automatically install optional dependencies used in MMFeedbacks
/// </summary>
public static class MMFDependencyInstaller
{
#if UNITY_EDITOR
static ListRequest _listRequest;
static AddRequest _addRequest;
static int _currentIndex;
private static string[] _packages = new string[]
{"com.unity.cinemachine",
"com.unity.postprocessing",
"com.unity.textmeshpro",
"com.unity.2d.animation"
};
/// <summary>
/// Installs all dependencies listed in _packages
/// </summary>
[MenuItem("Tools/More Mountains/MMFeedbacks/Install All Dependencies", false, 703)]
public static void InstallAllDependencies()
{
_currentIndex = 0;
_listRequest = null;
_addRequest = null;
Debug.Log("[MMFDependencyInstaller] Installation start");
_listRequest = Client.List();
EditorApplication.update += ListProgress;
}
/// <summary>
/// Installs all dependencies, use this when calling from a running application
/// </summary>
public async static void InstallFromPlay()
{
EditorApplication.ExitPlaymode();
while (Application.isPlaying)
{
await Task.Delay(500);
}
await Task.Delay(500);
ClearConsole();
await Task.Delay(500);
InstallAllDependencies();
}
/// <summary>
/// Clears the console. Why isn't this a built-in one liner? Who knows.
/// </summary>
public static void ClearConsole()
{
var logEntries = System.Type.GetType("UnityEditor.LogEntries, UnityEditor.dll");
if (logEntries != null)
{
var clearMethod = logEntries.GetMethod("Clear", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public);
if (clearMethod != null)
{
clearMethod.Invoke(null, null);
}
}
}
/// <summary>
/// Proceeds to install the next package in line
/// </summary>
static void InstallNext()
{
if (_currentIndex < _packages.Length)
{
bool packageFound = false;
foreach (var package in _listRequest.Result)
{
if (package.name == _packages[_currentIndex])
{
packageFound = true;
Debug.Log("[MMFDependencyInstaller] "+package.name+" is already installed");
_currentIndex++;
InstallNext();
return;
}
}
if (!packageFound)
{
Debug.Log("[MMFDependencyInstaller] installing "+_packages[_currentIndex]);
_addRequest = Client.Add(_packages[_currentIndex]);
EditorApplication.update += AddProgress;
}
}
else
{
Debug.Log("[MMFDependencyInstaller] Installation complete");
Debug.Log("[MMFDependencyInstaller] It's recommended to now close that scene and reopen it before playing it.");
}
}
/// <summary>
/// Processes the list request
/// </summary>
static void ListProgress()
{
if (_listRequest.IsCompleted)
{
EditorApplication.update -= ListProgress;
if (_listRequest.Status == StatusCode.Success)
{
InstallNext();
}
else if (_listRequest.Status >= StatusCode.Failure)
{
Debug.Log(_listRequest.Error.message);
}
}
}
/// <summary>
/// Processes add requests
/// </summary>
static void AddProgress()
{
if (_addRequest.IsCompleted)
{
if (_addRequest.Status == StatusCode.Success)
{
Debug.Log("[MMFDependencyInstaller] "+_addRequest.Result.packageId+" has been installed");
_currentIndex++;
InstallNext();
}
else if (_addRequest.Status >= StatusCode.Failure)
{
Debug.Log(_addRequest.Error.message);
}
EditorApplication.update -= AddProgress;
}
}
#endif
}
}