|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ReviveScreenUI : MonoBehaviour
|
|
{
|
|
public GameObject ReviveButton;
|
|
private void OnEnable()
|
|
{
|
|
ReviveButton.SetActive(AdsManager.Instance.isRewardedAdAvailable);
|
|
}
|
|
}
|