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CrowdControl/Assets/Feel/MMTools/Tools/MMGUI/MMSliderStep.cs

55 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// Add this class to a UI slider and it'll let you trigger events when the cursor moves past a certain step
/// </summary>
[AddComponentMenu("More Mountains/Tools/GUI/MMSliderStep")]
[RequireComponent(typeof(Slider))]
public class MMSliderStep : MonoBehaviour
{
[Header("Slider Step")]
/// the threshold to trigger steps at
public float StepThreshold = 0.1f;
/// the event to trigger when a step is met
public UnityEvent OnStep;
protected Slider _slider;
protected float _lastStep = 0f;
/// <summary>
/// On enable, starts listening for value change events
/// </summary>
protected virtual void OnEnable()
{
_slider = this.gameObject.GetComponent<Slider>();
_slider.onValueChanged.AddListener(ValueChangeCheck);
}
/// <summary>
/// On disable, stops listening for value change events
/// </summary>
protected virtual void OnDisable()
{
_slider.onValueChanged.RemoveListener(ValueChangeCheck);
}
/// <summary>
/// when a value change is met, we trigger an event
/// </summary>
/// <param name="value"></param>
public virtual void ValueChangeCheck(float value)
{
if (Mathf.Abs(_slider.value - _lastStep) > StepThreshold)
{
_lastStep = _slider.value;
OnStep?.Invoke();
}
}
}
}