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59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using System;
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using UnityEngine;
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namespace Animancer.Examples.Basics
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{
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/// <summary>
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/// Demonstrates how to use a <see cref="HybridAnimancerComponent"/> to play animations in a
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/// <see cref="RuntimeAnimatorController"/> and separate <see cref="AnimationClip"/>s on the same character.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Basics - Simple Hybrid")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.Basics/SimpleHybrid")]
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public sealed class SimpleHybrid : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private HybridAnimancerComponent _Animancer;
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[SerializeField] private AnimationClip _GolfSwing;
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[SerializeField] private AnimationClip _TennisForehand;
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/************************************************************************************************************************/
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// Called by a UI Button.
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public void SetIsWalking(bool value)
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{
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_Animancer.SetBool("IsWalking", value);
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}
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// Called by a UI Button.
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public void PlayRun()
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{
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_Animancer.Play("Run");
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}
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// Called by a UI Button.
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public void PlayTennisForehand()
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{
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_Animancer.Play(_TennisForehand);
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}
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// Called by a UI Button.
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public void PlayGolfSwing()
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{
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_Animancer.Play(_GolfSwing);
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}
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// Called by a UI Button.
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public void PlayController()
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{
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_Animancer.PlayController();
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}
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/************************************************************************************************************************/
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}
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}
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