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CrowdControl/Assets/Source/Scripts/SO/Soldiers/MemberClass.cs

20 lines
719 B
C#

using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
[CreateAssetMenu(menuName = "Game/Member Class")]
public class MemberClass : ScriptableObject
{
[SerializeField]
private float baseReloadDuration;
[SerializeField]
public float baseDamage;
public LayerMask obstacleLayer;
public LayerMask enemyLayer;
[HideInInspector]
public float ReloadDuration { get { return baseReloadDuration - (baseReloadDuration * (Mathf.Clamp(_db.FireRateDecreasePercent.Value + _squad.TemporaryFireRateIncrease, 0, 0.8f))); } }
[HideInInspector]
public float Damage { get { return baseDamage + (_db.PowerIncreasePercent.Value + _squad.TemporaryFirePowerIncrease) * baseDamage; } }
}