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CrowdControl/Assets/Scripts/AI/SampleAI.cs

32 lines
1.1 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class SampleAI : AIBase
{
protected override void InitStateMachine()
{
_fsm = new StateMachine();
var idle = new LambdaState(tick: () => ConsoleProDebug.Watch("Idle", Time.deltaTime.ToString()), "Idle");
var run = new LambdaState(tick: () => ConsoleProDebug.Watch("Run", Time.deltaTime.ToString()), "Run");
var rush = new LambdaState(tick: () => ConsoleProDebug.Watch("Rush", Time.deltaTime.ToString()), "Rush");
At(idle, run, () => Input.GetKeyDown(KeyCode.O));
At(run, idle, () => Input.GetKeyDown(KeyCode.I));
At(run, rush, () => Input.GetKeyDown(KeyCode.Y));
At(rush, run, () => Input.GetKeyDown(KeyCode.Q));
_fsm.SetState(idle);
}
}
}