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28 lines
826 B
C#
28 lines
826 B
C#
// Copyright © Sascha Graeff/13Pixels.
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namespace ThirteenPixels.Placr
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{
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using UnityEngine;
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public class PlacrModifierRandomScale : PlacrModifierBase
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{
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public override string title => "Random Scale";
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[SerializeField]
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private Vector3 min = new Vector3(0.9f, 0.9f, 0.9f);
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[SerializeField]
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private Vector3 max = new Vector3(1.1f, 1.1f, 1.1f);
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[SerializeField]
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private bool sameHorizontalValue = true;
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public override void ApplyTo(GameObject gameObject)
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{
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var x = Random.Range(min.x, max.x);
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var y = Random.Range(min.y, max.y);
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var z = sameHorizontalValue ? x : Random.Range(min.z, max.z);
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var scale = new Vector3(x, y, z);
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gameObject.transform.localScale = scale;
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}
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}
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}
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