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34 lines
881 B
C#
34 lines
881 B
C#
// Copyright Š Sascha Graeff/13Pixels.
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namespace ThirteenPixels.Placr
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{
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using UnityEngine;
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using UnityEditor;
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public abstract class PlacrModifierBase : ScriptableObject
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{
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public abstract string title { get; }
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public abstract void ApplyTo(GameObject gameObject);
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private SerializedObject serializedObject;
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internal void DisplayProperties()
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{
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if (serializedObject == null)
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{
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serializedObject = new SerializedObject(this);
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}
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serializedObject.Update();
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var property = serializedObject.GetIterator();
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property.NextVisible(true);
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while (property.NextVisible(false))
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{
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EditorGUILayout.PropertyField(property);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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