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CrowdControl/Assets/3rd/D2D_Scripts/UI/GameFinishWindowsSwitcher.cs

35 lines
884 B
C#

using D2D.Core;
using D2D.Utilities;
using D2D.Utils;
using DG.Tweening;
using UnityEngine;
namespace D2D.UI
{
public class GameFinishWindowsSwitcher : GameStateMachineUser
{
[SerializeField] private GameObject _winWindow;
[SerializeField] private GameObject _loseWindow;
private void OnEnable()
{
_winWindow.Off();
_loseWindow.Off();
On<WinState>(ShowWinWindowAfterDelay);
On<LoseState>(ShowLoseWindowAfterDelay);
}
private void ShowWinWindowAfterDelay()
{
float delay = UISettings.Instance.winWindowOpenDelay;
_winWindow.On(after: delay);
}
private void ShowLoseWindowAfterDelay()
{
float delay = UISettings.Instance.loseWindowOpenDelay;
_loseWindow.On(after: delay);
}
}
}