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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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[CreateAssetMenu(menuName = "Game/Upgrades/Skill/Spread Shot Upgrade")]
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public class SpreadShotSkill : SkillUpgrades
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{
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public override void Activate()
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{
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_gameData.IncreaseProjectileCount();
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}
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} |