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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs

39 lines
1.1 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
namespace NaughtyAttributes.Editor
{
[CustomPropertyDrawer(typeof(EnumFlagsAttribute))]
public class EnumFlagsPropertyDrawer : PropertyDrawerBase
{
protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
{
Enum targetEnum = PropertyUtility.GetTargetObjectOfProperty(property) as Enum;
return (targetEnum != null)
? GetPropertyHeight(property)
: GetPropertyHeight(property) + GetHelpBoxHeight();
}
protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(rect, label, property);
Enum targetEnum = PropertyUtility.GetTargetObjectOfProperty(property) as Enum;
if (targetEnum != null)
{
Enum enumNew = EditorGUI.EnumFlagsField(rect, label.text, targetEnum);
property.intValue = (int)Convert.ChangeType(enumNew, targetEnum.GetType());
}
else
{
string message = attribute.GetType().Name + " can be used only on enums";
DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
}
EditorGUI.EndProperty();
}
}
}