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CrowdControl/Assets/Top Down/tools scripts/TerrainRand.cs

13 lines
270 B
C#

using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class TerrainRand : MonoBehaviour
{
public GameObject prefab;
public int count = 1000;
public float randomRotationX = 0;
public float randomRotationY = 0;
public float randomRotationZ = 0;
}