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CrowdControl/Assets/fireballrotate.cs

27 lines
630 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class fireballrotate : MonoBehaviour
{
[SerializeField]
private Transform Target;
[SerializeField]
private Vector3 anglevector;
public float rotationSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
//transform.RotateAround(Target.position, Vector3.up, rotationSpeed * Time.deltaTime);
transform.RotateAround(Target.position, anglevector, rotationSpeed * Time.deltaTime);
}
}