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CrowdControl/Assets/SurfaceMaterialRandom.cs

22 lines
518 B
C#

using SRF;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class SurfaceMaterialRandom : MonoBehaviour
{
[SerializeField] private MeshRenderer[] meshRenderers;
[SerializeField] private MeshRenderer[] meshRenderersbackup;
private Material currentMaterial;
private void Awake()
{
//currentMaterial = _gameData.groundMaterials.Random();
//foreach (var item in meshRenderers)
//{
// item.material = currentMaterial;
//}
}
}