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CrowdControl/Assets/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs

32 lines
1.2 KiB
C#

using UnityEditor;
namespace NaughtyAttributes.Editor
{
public class RequiredPropertyValidator : PropertyValidatorBase
{
public override void ValidateProperty(SerializedProperty property)
{
RequiredAttribute requiredAttribute = PropertyUtility.GetAttribute<RequiredAttribute>(property);
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
if (property.objectReferenceValue == null)
{
string errorMessage = property.name + " is required";
if (!string.IsNullOrEmpty(requiredAttribute.Message))
{
errorMessage = requiredAttribute.Message;
}
NaughtyEditorGUI.HelpBox_Layout(errorMessage, MessageType.Error, context: property.serializedObject.targetObject);
}
}
else
{
string warning = requiredAttribute.GetType().Name + " works only on reference types";
NaughtyEditorGUI.HelpBox_Layout(warning, MessageType.Warning, context: property.serializedObject.targetObject);
}
}
}
}