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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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public abstract class PropertyValidatorBase
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{
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public abstract void ValidateProperty(SerializedProperty property);
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}
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public static class ValidatorAttributeExtensions
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{
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private static Dictionary<Type, PropertyValidatorBase> _validatorsByAttributeType;
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static ValidatorAttributeExtensions()
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{
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_validatorsByAttributeType = new Dictionary<Type, PropertyValidatorBase>();
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_validatorsByAttributeType[typeof(MinValueAttribute)] = new MinValuePropertyValidator();
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_validatorsByAttributeType[typeof(MaxValueAttribute)] = new MaxValuePropertyValidator();
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_validatorsByAttributeType[typeof(RequiredAttribute)] = new RequiredPropertyValidator();
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_validatorsByAttributeType[typeof(ValidateInputAttribute)] = new ValidateInputPropertyValidator();
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}
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public static PropertyValidatorBase GetValidator(this ValidatorAttribute attr)
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{
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PropertyValidatorBase validator;
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if (_validatorsByAttributeType.TryGetValue(attr.GetType(), out validator))
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{
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return validator;
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}
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else
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{
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return null;
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}
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}
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}
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}
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