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CrowdControl/Assets/Source/Scripts/CharacterCanvas.cs

26 lines
504 B
C#

using D2D.Core;
using D2D.Gameplay;
using TMPro;
using UnityEngine;
public class CharacterCanvas : GameStateMachineUser
{
public HealthBar HealthBar;
public TextMeshProUGUI EvolutionText;
private Camera currentCamera;
private void Awake()
{
currentCamera = Camera.main;
}
private void LateUpdate()
{
transform.forward = currentCamera.transform.forward;
}
protected override void OnGameFinish()
{
gameObject.SetActive(false);
}
}