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CrowdControl/Assets/3rd/Plugins/UltEvents/Misc/Benchmarks/EventBenchmark.cs

50 lines
1.8 KiB
C#

// UltEvents // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace UltEvents.Benchmarks
{
/// <summary>[Editor-Only]
/// A simple performance test that loads and instantiates a prefab to test how long it takes.
/// </summary>
[AddComponentMenu("")]// Don't show in the Add Component menu. You need to drag this script onto a prefab manually.
[HelpURL(UltEventUtils.APIDocumentationURL + "/Behchmarks/EventBenchmark")]
public sealed class EventBenchmark : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField]
private string _PrefabPath;
/************************************************************************************************************************/
private void Update()
{
// Wait a bit to avoid mixing this performance test in with the engine startup processes.
if (Time.timeSinceLevelLoad < 1)
return;
// Sleep to make this frame show up easily in the Unity Profiler.
System.Threading.Thread.Sleep(100);
var start = EditorApplication.timeSinceStartup;
// Include the costs of loading and instantiating the prefab as well as the actual event invocation.
var prefab = Resources.Load<GameObject>(_PrefabPath);
Instantiate(prefab);
Debug.Log(EditorApplication.timeSinceStartup - start);
enabled = false;
}
/************************************************************************************************************************/
}
}
#endif