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54 lines
2.5 KiB
C#
54 lines
2.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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public class MinValuePropertyValidator : PropertyValidatorBase
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{
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public override void ValidateProperty(SerializedProperty property)
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{
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MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute<MinValueAttribute>(property);
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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if (property.intValue < minValueAttribute.MinValue)
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{
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property.intValue = (int)minValueAttribute.MinValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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if (property.floatValue < minValueAttribute.MinValue)
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{
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property.floatValue = minValueAttribute.MinValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Vector2)
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{
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property.vector2Value = Vector2.Max(property.vector2Value, new Vector2(minValueAttribute.MinValue, minValueAttribute.MinValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector3)
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{
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property.vector3Value = Vector3.Max(property.vector3Value, new Vector3(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector4)
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{
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property.vector4Value = Vector4.Max(property.vector4Value, new Vector4(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector2Int)
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{
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property.vector2IntValue = Vector2Int.Max(property.vector2IntValue, new Vector2Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector3Int)
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{
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property.vector3IntValue = Vector3Int.Max(property.vector3IntValue, new Vector3Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
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}
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else
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{
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string warning = minValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
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Debug.LogWarning(warning, property.serializedObject.targetObject);
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}
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}
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}
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}
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