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CrowdControl/Assets/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs

54 lines
2.5 KiB
C#

using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
public class MinValuePropertyValidator : PropertyValidatorBase
{
public override void ValidateProperty(SerializedProperty property)
{
MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute<MinValueAttribute>(property);
if (property.propertyType == SerializedPropertyType.Integer)
{
if (property.intValue < minValueAttribute.MinValue)
{
property.intValue = (int)minValueAttribute.MinValue;
}
}
else if (property.propertyType == SerializedPropertyType.Float)
{
if (property.floatValue < minValueAttribute.MinValue)
{
property.floatValue = minValueAttribute.MinValue;
}
}
else if (property.propertyType == SerializedPropertyType.Vector2)
{
property.vector2Value = Vector2.Max(property.vector2Value, new Vector2(minValueAttribute.MinValue, minValueAttribute.MinValue));
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
property.vector3Value = Vector3.Max(property.vector3Value, new Vector3(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
property.vector4Value = Vector4.Max(property.vector4Value, new Vector4(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
property.vector2IntValue = Vector2Int.Max(property.vector2IntValue, new Vector2Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
property.vector3IntValue = Vector3Int.Max(property.vector3IntValue, new Vector3Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
}
else
{
string warning = minValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
Debug.LogWarning(warning, property.serializedObject.targetObject);
}
}
}
}