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211 lines
6.6 KiB
Plaintext
211 lines
6.6 KiB
Plaintext
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// Example Asset Licenses //
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The example scenes use animations, models, and sprites that
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are freely available under public licenses, the details of
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which are listed both here and in their respective folders.
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A viewer friendly version of this document is included in the documentation:
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kybernetik.com.au/animancer/docs/source/asset-sources
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Most assets use Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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Some assets are included in the regular Asset Store License as part of Animancer:
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- https://unity3d.com/legal/as_terms
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- Crate.png
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- Ground.png
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- OpenDoor.anim
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- OpenPortcullis.anim
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- Wall.png
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// Critters.png // CC0 //
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16x16 Animated Critters by patvanmackelberg:
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https://opengameart.org/content/16x16-animated-critters
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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These sprites have been altered for use in Animancer:
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- Rearranged into a square for better use of texture memory.
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- Reordered for consistency.
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- Minor detail adjustments.
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// Footsteps on Concrete // CC0 //
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FootSteps in a Concrete Corridor 1.wav by cris
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https://freesound.org/people/cris/sounds/167685/
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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// Golf Hit.ogg // CC0 //
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Golf 15.wav by zolopher
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https://freesound.org/people/zolopher/sounds/75209/
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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////////////////////////////////////////////////////////////
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// Humanoid Animations //
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These animations come from the Huge FBX Mocap Library:
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https://assetstore.unity.com/packages/3d/animations/huge-fbx-mocap-library-part-1-19991
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Which was ported to Unity from the Carnegie-Mellon
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University mocap library: http://mocap.cs.cmu.edu/
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No specific license is listed, however:
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"How can I use this data?
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The motion capture data may be copied, modified, or redistributed without permission."
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From the FAQ: http://mocap.cs.cmu.edu/faqs.php
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These animations have all been manually edited in Unity
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to reduce jitter and to suit the needs of the example scenes.
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Their file names all start with "Humanoid-".
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// Knight.png // CC0 //
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The Knight - Free Sprite by pzUH:
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https://opengameart.org/content/the-knight-free-sprite
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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These sprites have been altered for use in Animancer:
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- Compiled from individual images into a single sprite sheet.
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- Scaled down to reduce package size.
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// LowPolyMan.fbx // CC0 //
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Animated Men Pack by @Quaternius:
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http://quaternius.com/assets.html
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https://www.patreon.com/quaternius
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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This model has been altered for use in Animancer:
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- Fixed the rig to work with Unity's Humanoid.
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- Some changes to rig layout and skinning.
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- Changed material colors.
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////////////////////////////////////////////////////////////
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// Mage.png // CC0 //
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16x16 Mage by saint11:
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https://opengameart.org/content/16x16-mage
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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These sprites have been altered for use in Animancer:
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- Rearranged into a square for better use of texture memory.
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- Reordered for consistency.
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- Minor detail adjustments.
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// Medical Examiner.png // CC0 //
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Medical Examiner (female) by Chasersgaming:
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https://chasersgaming.itch.io/medical-examiner-female
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https://www.patreon.com/Chasersgaming
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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These sprites have been altered for use in Animancer:
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- Rearranged for better use of texture memory.
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- Minor detail adjustments.
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////////////////////////////////////////////////////////////
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// Pirate.png // CC0 //
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RPG Asset Character 'Pirate' NES by Chasersgaming:
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https://chasersgaming.itch.io/rpg-asset-character-pirate-nes
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https://www.patreon.com/Chasersgaming
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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These sprites have been altered for use in Animancer:
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- Rearranged for better use of texture memory.
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- Minor detail adjustments.
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////////////////////////////////////////////////////////////
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// Spider Bot.fbx and Animations //
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////////////////////////////////////////////////////////////
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Mecanim Example Scenes by Unity Technologies:
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https://assetstore.unity.com/packages/essentials/tutorial-projects/mecanim-example-scenes-5328
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The model was originally called "mine_bot".
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The license applied to these assets is unclear:
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- No licensing details were included in the package or store page.
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- They have been used in other assets such as the A* Pathfinding Project:
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https://assetstore.unity.com/packages/tools/ai/a-pathfinding-project-pro-87744
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- However, Unity intended them as examples so they tend to discourage people from using them in games.
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////////////////////////////////////////////////////////////
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// Stone.png // CC0 //
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100 Seamless Textures - 461223194 by Mitch Featherston
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https://opengameart.org/node/7904
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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////////////////////////////////////////////////////////////
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// Stone Wall.png // CC0 //
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Stone wall vector image - no Author listed.
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https://publicdomainvectors.org/en/free-clipart/Stone-wall-vector-image/70177.html
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License: Creative Commons Zero (CC0 1.0)
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https://creativecommons.org/publicdomain/zero/1.0/
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//////////////////////////////////////////////////////////// |