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35 lines
897 B
C#
35 lines
897 B
C#
using UnityEngine;
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using System.Collections;
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using System;
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using UnityEngine.UI;
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using MoreMountains.Tools;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this class to an object and it'll make sure that the cursor is either visible or invisible
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/GUI/MMCursorVisible")]
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public class MMCursorVisible : MonoBehaviour
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{
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/// The possible states of the cursor
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public enum CursorVisibilities { Visible, Invisible }
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/// Whether that cursor should be visible or invisible
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public CursorVisibilities CursorVisibility = CursorVisibilities.Visible;
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/// <summary>
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/// On Update we change the status of our cursor accordingly
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/// </summary>
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protected virtual void Update()
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{
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if (CursorVisibility == CursorVisibilities.Visible)
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{
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Cursor.visible = true;
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}
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else
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{
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Cursor.visible = false;
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}
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}
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}
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} |