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167 lines
4.4 KiB
C#
167 lines
4.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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public class MMDebugOnScreenConsole : MonoBehaviour
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{
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[Header("Bindings")]
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public RectTransform Container;
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public Image BackgroundImage;
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public Text ConsoleText;
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[Header("Label")]
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public Color LabelColor = Color.white;
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[Header("Value")]
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public string ValueColor = "#FFC400";
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public float ValueSizeRatio = 1.35f;
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protected RectTransform _rectTransform;
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protected int _numberOfMessages = 0;
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protected bool _messageStackHasBeenDisplayed = false;
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protected bool _newMessageThisFrame = false;
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protected int _largestMessageLength = 0;
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protected StringBuilder _stringBuilder;
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protected string _valueTagStart;
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protected string _valueTagEnd;
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protected const string space = " ";
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protected Vector2 _closedSize = new Vector2(60, 80);
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protected Vector2 _openBackgroundWidth;
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protected int _last_append_at_frame = -1;
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public virtual void Toggle()
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{
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if (ConsoleText.enabled)
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{
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_openBackgroundWidth = BackgroundImage.rectTransform.sizeDelta;
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BackgroundImage.rectTransform.sizeDelta = _closedSize;
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}
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else
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{
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BackgroundImage.rectTransform.sizeDelta = _openBackgroundWidth;
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}
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ConsoleText.enabled = !ConsoleText.isActiveAndEnabled;
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}
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protected virtual void Awake()
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{
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Initialization();
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}
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protected virtual void Initialization()
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{
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ConsoleText.color = LabelColor;
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_stringBuilder = new StringBuilder();
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_rectTransform = this.gameObject.GetComponent<RectTransform>();
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_valueTagEnd = "</size></color>";
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}
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/// <summary>
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/// Sets the size of the font, and automatically deduces the character's height and width.
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/// </summary>
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/// <param name="fontSize">Font size.</param>
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protected virtual void SetFontSize(int fontSize)
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{
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if (fontSize == ConsoleText.fontSize)
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{
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return;
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}
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ConsoleText.fontSize = fontSize;
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_valueTagStart = "<color=" + ValueColor + "><size=" + (ConsoleText.fontSize * ValueSizeRatio) + ">";
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}
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/// <summary>
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/// Draws a box containing the current stack of messages on top of the screen.
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/// </summary>
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protected virtual void LateUpdate()
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{
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// we set our flag to true, which will trigger the reset of the stack next time it's accessed
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_messageStackHasBeenDisplayed = true;
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if (!_newMessageThisFrame && ConsoleText.isActiveAndEnabled)
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{
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this.gameObject.SetActive(false);
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}
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_newMessageThisFrame = false;
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}
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/// <summary>
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/// Sets the screen offset, from the top left corner
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/// </summary>
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/// <param name="top"></param>
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/// <param name="left"></param>
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public virtual void SetScreenOffset(int top = 10, int left = 10)
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{
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Container.MMSetTop(top);
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Container.MMSetLeft(left);
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}
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/// <summary>
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/// Replaces the content of the current message stack with the specified string
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/// </summary>
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/// <param name="newMessage">New message.</param>
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public virtual void SetMessage(string newMessage)
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{
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AddMessage(newMessage, "", 30);
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}
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/// <summary>
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/// Adds the specified message to the message stack.
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/// </summary>
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/// <param name="label">New message.</param>
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public virtual void AddMessage(string label, object value, int fontSize)
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{
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if (!this.gameObject.activeInHierarchy)
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{
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this.gameObject.SetActive(true);
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}
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int frame = Time.frameCount;
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if (!ConsoleText.isActiveAndEnabled)
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{
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return;
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}
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_newMessageThisFrame = true;
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SetFontSize(fontSize);
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// if the message stack has been displayed, we empty it and reset our counters
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if (_last_append_at_frame != frame)
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{
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_stringBuilder.Clear();
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_messageStackHasBeenDisplayed = false;
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_numberOfMessages = 0;
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_largestMessageLength = 0;
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}
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_last_append_at_frame = Time.frameCount;
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// we add the specified message to the stack
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if (_stringBuilder.Length != 0)
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{
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_stringBuilder.Append(System.Environment.NewLine);
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}
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_stringBuilder.Append(label.ToUpper());
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_stringBuilder.Append(space);
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_stringBuilder.Append(_valueTagStart);
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_stringBuilder.Append(value);
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_stringBuilder.Append(_valueTagEnd);
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// if this new message is longer than our previous longer message, we store it (this will expand the box's width
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if (label.Length > _largestMessageLength)
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{
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_largestMessageLength = label.Length;
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}
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// we increment our counter
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_numberOfMessages++;
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ConsoleText.text = _stringBuilder.ToString();
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}
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}
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} |