You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
4.2 KiB
C#
106 lines
4.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using MoreMountains.Tools;
|
|
using UnityEngine;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// This class stores MMSoundManager settings and lets you tweak them from the MMSoundManagerSettingsSO's inspector
|
|
/// </summary>
|
|
[Serializable]
|
|
public class MMSoundManagerSettings
|
|
{
|
|
public const float _minimalVolume = 0.0001f;
|
|
public const float _maxVolume = 10f;
|
|
public const float _defaultVolume = 1f;
|
|
|
|
[Header("Audio Mixer Control")]
|
|
/// whether or not the settings described below should override the ones defined in the AudioMixer
|
|
[Tooltip("whether or not the settings described below should override the ones defined in the AudioMixer")]
|
|
public bool OverrideMixerSettings = true;
|
|
|
|
[Header("Audio Mixer Exposed Parameters")]
|
|
/// the name of the exposed MasterVolume parameter in the AudioMixer
|
|
[Tooltip("the name of the exposed MasterVolume parameter in the AudioMixer")]
|
|
public string MasterVolumeParameter = "MasterVolume";
|
|
/// the name of the exposed MusicVolume parameter in the AudioMixer
|
|
[Tooltip("the name of the exposed MusicVolume parameter in the AudioMixer")]
|
|
public string MusicVolumeParameter = "MusicVolume";
|
|
/// the name of the exposed SfxVolume parameter in the AudioMixer
|
|
[Tooltip("the name of the exposed SfxVolume parameter in the AudioMixer")]
|
|
public string SfxVolumeParameter = "SfxVolume";
|
|
/// the name of the exposed UIVolume parameter in the AudioMixer
|
|
[Tooltip("the name of the exposed UIVolume parameter in the AudioMixer")]
|
|
public string UIVolumeParameter = "UIVolume";
|
|
|
|
[Header("Master")]
|
|
/// the master volume
|
|
[Range(_minimalVolume,_maxVolume)]
|
|
[Tooltip("the master volume")]
|
|
[MMReadOnly]
|
|
public float MasterVolume = _defaultVolume;
|
|
/// whether the master track is active at the moment or not
|
|
[Tooltip("whether the master track is active at the moment or not")]
|
|
[MMReadOnly]
|
|
public bool MasterOn = true;
|
|
/// the volume of the master track before it was muted
|
|
[Tooltip("the volume of the master track before it was muted")]
|
|
[MMReadOnly]
|
|
public float MutedMasterVolume;
|
|
|
|
[Header("Music")]
|
|
/// the music volume
|
|
[Range(_minimalVolume,_maxVolume)]
|
|
[Tooltip("the music volume")]
|
|
[MMReadOnly]
|
|
public float MusicVolume = _defaultVolume;
|
|
/// whether the music track is active at the moment or not
|
|
[Tooltip("whether the music track is active at the moment or not")]
|
|
[MMReadOnly]
|
|
public bool MusicOn = true;
|
|
/// the volume of the music track before it was muted
|
|
[Tooltip("the volume of the music track before it was muted")]
|
|
[MMReadOnly]
|
|
public float MutedMusicVolume;
|
|
|
|
[Header("Sound Effects")]
|
|
/// the sound fx volume
|
|
[Range(_minimalVolume,_maxVolume)]
|
|
[Tooltip("the sound fx volume")]
|
|
[MMReadOnly]
|
|
public float SfxVolume = _defaultVolume;
|
|
/// whether the SFX track is active at the moment or not
|
|
[Tooltip("whether the SFX track is active at the moment or not")]
|
|
[MMReadOnly]
|
|
public bool SfxOn = true;
|
|
/// the volume of the SFX track before it was muted
|
|
[Tooltip("the volume of the SFX track before it was muted")]
|
|
[MMReadOnly]
|
|
public float MutedSfxVolume;
|
|
|
|
[Header("UI")]
|
|
/// the UI sounds volume
|
|
[Range(_minimalVolume,_maxVolume)]
|
|
[Tooltip("the UI sounds volume")]
|
|
[MMReadOnly]
|
|
public float UIVolume = _defaultVolume;
|
|
/// whether the UI track is active at the moment or not
|
|
[Tooltip("whether the UI track is active at the moment or not")]
|
|
[MMReadOnly]
|
|
public bool UIOn = true;
|
|
/// the volume of the UI track before it was muted
|
|
[Tooltip("the volume of the UI track before it was muted")]
|
|
[MMReadOnly]
|
|
public float MutedUIVolume;
|
|
|
|
[Header("Save & Load")]
|
|
/// whether or not the MMSoundManager should automatically load settings when starting
|
|
[Tooltip("whether or not the MMSoundManager should automatically load settings when starting")]
|
|
public bool AutoLoad = true;
|
|
/// whether or not each change in the settings should be automaticall saved. If not, you'll have to call a save MMSoundManager event for settings to be saved.
|
|
[Tooltip("whether or not each change in the settings should be automaticall saved. If not, you'll have to call a save MMSoundManager event for settings to be saved.")]
|
|
public bool AutoSave = false;
|
|
}
|
|
} |