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CrowdControl/Assets/Feel/MMTools/Tools/MMAnimation/MMStopMotionAnimation.cs

94 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
[AddComponentMenu("More Mountains/Tools/Animation/MMStopMotionAnimation")]
public class MMStopMotionAnimation : MonoBehaviour
{
public enum FramerateModes { Manual, Automatic }
[Header("General Settings")]
public bool StopMotionEnabled = true;
public int AnimationLayerID = 0;
[Header("Framerate")]
public FramerateModes FramerateMode = FramerateModes.Automatic;
[MMEnumCondition("FramerateMode", (int)FramerateModes.Automatic)]
public float FramesPerSecond = 4f;
[MMEnumCondition("FramerateMode", (int)FramerateModes.Automatic)]
public float PollFrequency = 1f;
[MMEnumCondition("FramerateMode", (int)FramerateModes.Manual)]
public float ManualTimeBetweenFrames = 0.125f;
[MMEnumCondition("FramerateMode", (int)FramerateModes.Manual)]
public float ManualAnimatorSpeed = 2;
public float timet = 0;
protected float _currentClipFPS = 0;
protected float _currentClipLength = 0f;
protected float _lastPollAt = -10f;
protected Animator _animator;
protected AnimationClip _currentClip;
protected virtual void Awake()
{
_animator = this.gameObject.GetComponent<Animator>();
}
protected virtual void Update()
{
StopMotion();
if (Time.time - _lastPollAt > PollFrequency)
{
Poll();
}
}
protected virtual void StopMotion()
{
if (!StopMotionEnabled)
{
return;
}
float timeBetweenFrames = 0f;
float animatorSpeed = 0f;
switch(FramerateMode)
{
case FramerateModes.Manual:
timeBetweenFrames = ManualTimeBetweenFrames;
animatorSpeed = ManualAnimatorSpeed;
break;
case FramerateModes.Automatic:
timeBetweenFrames = (1 / FramesPerSecond);
animatorSpeed = (1 / (FramesPerSecond - 1)) * 2f * _currentClipFPS;
break;
}
timet += Time.deltaTime;
if (timet > timeBetweenFrames)
{
timet -= timeBetweenFrames;
_animator.speed = animatorSpeed;
}
else
{
_animator.speed = 0;
}
}
protected virtual void Poll()
{
_currentClip = _animator.GetCurrentAnimatorClipInfo(AnimationLayerID)[0].clip;
_currentClipLength = _currentClip.length;
_currentClipFPS = _currentClip.frameRate;
_lastPollAt = Time.time;
}
}
}