You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using MoreMountains.Feedbacks;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace MoreMountains.Feel
|
|
{
|
|
/// <summary>
|
|
/// This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer
|
|
/// </summary>
|
|
public class MMSequencerDemoManager : MonoBehaviour
|
|
{
|
|
[Header("Sequence")]
|
|
/// the feedback sequencer to pilot when pressing the ActionKey
|
|
public MMFeedbacksSequencer TargetSequencer;
|
|
|
|
/// <summary>
|
|
/// On Update we detect input
|
|
/// </summary>
|
|
protected virtual void Update()
|
|
{
|
|
HandleInput();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Every frame we check if input was pressed
|
|
/// </summary>
|
|
protected virtual void HandleInput()
|
|
{
|
|
if (FeelDemosInputHelper.CheckMainActionInputPressedThisFrame())
|
|
{
|
|
Toggle();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Turns the sequencer on or off based on its current state
|
|
/// </summary>
|
|
protected virtual void Toggle()
|
|
{
|
|
if (TargetSequencer.Playing)
|
|
{
|
|
TargetSequencer.StopSequence();
|
|
}
|
|
else
|
|
{
|
|
TargetSequencer.PlaySequence();
|
|
}
|
|
}
|
|
}
|
|
} |