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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using AlmostEngine.Screenshot;
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namespace AlmostEngine.Examples
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{
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[InitializeOnLoad]
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public class ResolutionDebugPresets
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{
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static ResolutionDebugPresets ()
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{
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ScreenshotManager.onPresetsInit -= InitPresets;
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ScreenshotManager.onPresetsInit += InitPresets;
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ScreenshotManager.InitResolutionPresets ();
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}
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public static void InitPresets ()
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{
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 800, 600, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 300, 400, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 3000, 8000, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 800, 300, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 3000, 2000, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 200, 300, ""));
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ScreenshotManager.m_ResolutionPresets.Add (new ScreenshotResolution ("Debug", 4000, 1000, ""));
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ScreenshotManager.UpdateCategories ();
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}
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}
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}
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#endif |