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26 lines
429 B
C#
26 lines
429 B
C#
using UnityEngine;
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using System.Collections;
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namespace AlmostEngine.Examples
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{
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public class Bounce : MonoBehaviour
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{
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Vector3 m_Origin;
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float m_Offset;
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void Start ()
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{
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m_Origin = transform.position;
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m_Offset = Mathf.PI * Random.value;
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}
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void Update ()
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{
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transform.position = m_Origin + new Vector3 (0f, Mathf.Abs (Mathf.Sin (m_Offset + 3f * Time.time)), 0f);
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}
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}
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} |