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23 lines
474 B
C#
23 lines
474 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Core;
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using D2D.Gameplay;
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using D2D.Utilities;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class Player : Unit
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{
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private void Start()
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{
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// Destroy(gameObject, _gameData.playerLifetime);
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}
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}
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} |