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24 lines
578 B
C#
24 lines
578 B
C#
using D2D.Utilities;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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public class TimeSpawner : MonoBehaviour
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{
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[SerializeField] private Transform prefab;
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[SerializeField] private Vector2 _delayBetweenSpawns;
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private float _timeOfNextSpawn;
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private void Update()
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{
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if (Time.time > _timeOfNextSpawn && enabled)
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{
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_timeOfNextSpawn = Time.time + _delayBetweenSpawns.RandomFloat();
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Instantiate(prefab, transform.position, transform.rotation);
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}
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}
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}
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}
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