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using System;
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using D2D.Utils;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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public class TimeSpawnTrigger : SpawnTrigger
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{
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[SerializeField] private float _delayBetweenSpawns;
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private void Start()
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{
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Invoke(nameof(Trigger), _delayBetweenSpawns);
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}
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}
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} |