You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace D2D.Gameplay
|
|
{
|
|
/// <summary>
|
|
/// Use it if there is lots of objects and they don`t contain any logic.
|
|
/// Saves memory and performance.
|
|
/// </summary>
|
|
public class ObjectPool : MonoBehaviour, ISpawner
|
|
{
|
|
[SerializeField] private GameObject _prefab;
|
|
[SerializeField] private int _size;
|
|
|
|
private Queue<GameObject> _reservedObjects;
|
|
|
|
public void Init(GameObject prefab, int size)
|
|
{
|
|
_prefab = prefab;
|
|
_size = size;
|
|
|
|
if (_reservedObjects != null)
|
|
{
|
|
foreach (GameObject o in _reservedObjects)
|
|
{
|
|
Destroy(o);
|
|
}
|
|
|
|
_reservedObjects.Clear();
|
|
}
|
|
|
|
_reservedObjects = new Queue<GameObject>();
|
|
|
|
// Create lots of disabled objects which will be used later
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
var instance = Instantiate(prefab, transform, true);
|
|
instance.SetActive(false);
|
|
_reservedObjects.Enqueue(instance);
|
|
}
|
|
}
|
|
|
|
public GameObject Spawn()
|
|
{
|
|
if (_prefab == null || _reservedObjects == null)
|
|
{
|
|
throw new Exception("Object pool isn't initialized!");
|
|
}
|
|
|
|
// Pull the oldest object, use it and push it to beginning
|
|
var instance = _reservedObjects.Dequeue();
|
|
instance.SetActive(true);
|
|
|
|
// To avoid "speed up" effect
|
|
var rb = instance.GetComponent<Rigidbody>();
|
|
if (rb != null)
|
|
{
|
|
rb.velocity = Vector3.zero;
|
|
rb.angularVelocity = Vector3.zero;
|
|
}
|
|
|
|
_reservedObjects.Enqueue(instance);
|
|
|
|
return instance;
|
|
}
|
|
}
|
|
}
|