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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/RandomAppliers/RandomScaleApplier.cs

23 lines
500 B
C#

using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D.Gameplay
{
public class RandomScaleApplier : MonoBehaviour
{
[SerializeField] private Vector2 _scaleRange;
[SerializeField] private bool _isRelative;
private void Start()
{
var from = Vector3.one;
if (_isRelative)
from = transform.localScale;
transform.localScale = from * _scaleRange.RandomFloat();
}
}
}