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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/RandomAppliers/RandomRotationApplier.cs

18 lines
404 B
C#

using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D.Gameplay
{
public class RandomRotationApplier : MonoBehaviour
{
[SerializeField] private float _amplitude;
[SerializeField] private Vector3 _axes = Vector3.one;
private void Start()
{
transform.Rotate(DMath.RandomPointInsideBox(_amplitude).Multiply(_axes));
}
}
}