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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Animations;
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using D2D.Gameplay;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class ChildNumericRigidbodyHandler : SmartScript
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{
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[SerializeField] private bool _isFromTop;
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private Rigidbody[] _children;
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public int ChildCount => transform.childCount;
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private void Awake()
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{
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_children.ForEach(c => c.isKinematic = true);
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}
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public void SetNonKinematicCount(int value, Action<Rigidbody> predicate = null)
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{
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if (_children.IsNullOrEmpty())
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_children = ChildrenGets<Rigidbody>();
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var n = value.Clamp(0, _children.Length);
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// _children.ForEach(c => c.isKinematic = true);
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for (int i = _isFromTop ? 1 : 0; i < n; i++)
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{
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var child = _children[!_isFromTop ? i : _children.Length - i];
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/*if (child.isKinematic)
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{
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child.transform.DOScale(0, .7f).SetDelay(2f);
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}*/
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predicate?.Invoke(child);
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if (child.isKinematic)
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child.isKinematic = false;
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}
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}
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}
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} |