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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Level/LevelEffects.cs

24 lines
461 B
C#

using System.Collections;
using System.Collections.Generic;
using D2D;
using D2D.Core;
using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
public class LevelEffects : GameStateMachineUser
{
[SerializeField] private GameObject _winEffect;
[SerializeField] private GameObject _loseEffect;
protected override void OnGameWin()
{
_winEffect.On();
}
protected override void OnGameLose()
{
_loseEffect.On();
}
}