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CrowdControl/Assets/3rd/D2D_Scripts/Databases/DataContainer.cs

58 lines
1.4 KiB
C#

using D2D.Common;
namespace D2D.Databases
{
public class DataContainer<T> : TrackableValue<T>
{
public override T Value
{
get
{
if (_alwaysLoad)
return ES3.Load(_key, _defaultValue);
if (!_wasLoad)
{
Load();
_wasLoad = true;
}
return _value;
}
set
{
base.Value = value;
_value = value;
if (_alwaysSave)
ES3.Save(_key, value);
}
}
private T _value;
public bool IsEmpty => ES3.KeyExists(_key);
private readonly string _key;
private readonly T _defaultValue;
private bool _wasLoad;
private bool _alwaysLoad;
private bool _alwaysSave;
public DataContainer(string key, T defaultValue, bool alwaysLoad = true, bool alwaysSave = true)
: base(defaultValue)
{
_key = key;
_defaultValue = defaultValue;
_alwaysLoad = alwaysLoad;
_alwaysSave = alwaysSave;
}
public void Clear() => ES3.DeleteKey(_key);
public void Save() => ES3.Save(_key, _value);
public void Load() => _value = ES3.Load(_key, _defaultValue);
}
}