29 lines
372 B
C#

using UnityEngine;
namespace NaughtyAttributes.Test
{
public class SceneTest : MonoBehaviour
{
[Scene]
public string scene0;
public SceneNest1 nest1;
}
[System.Serializable]
public class SceneNest1
{
[Scene]
public string scene1;
public SceneNest2 nest2;
}
[System.Serializable]
public struct SceneNest2
{
[Scene]
public int scene2;
}
}