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CrowdControl/Assets/Top Down/Standard Assets/Image Effects (Pro Only)/SepiaToneEffect.cs

12 lines
306 B
C#

using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Sepia Tone")]
public class SepiaToneEffect : ImageEffectBase {
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
Graphics.Blit (source, destination, material);
}
}