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820 lines
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820 lines
25 KiB
Plaintext
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exposing quick access controls to pilot your game.
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exposing quick access controls to pilot your game.
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TextContents: You can also display longer texts in your debug menu. It can
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be useful when you have a lot of info to provide, or when you really really
|
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like long sentences that never end because of how extremely long they are.
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TitleText:
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TextType: 2
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TextContents: You can also display longer texts in your debug menu. It can
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be useful when you have a lot of info to provide, or when you really really
|
|
like long sentences that never end because of how extremely long they are.
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CheckboxEventName: SphereShouldRotate
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SliderRemapOne: 1
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TargetSlider: {fileID: 0}
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TargetButton: {fileID: 0}
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Active: 1
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TitleText:
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TextContents: Tilt cube
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ChoiceThreeText:
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ChoiceThreeEventName:
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SelectedChoice: 0
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ValueLabel: Cylinder Y Position
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ValueMMRadioReceiverChannel: 1000
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ButtonEventName: RotateMiddleCube
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CheckboxEventName: SphereShouldRotate
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SliderRemapOne: 1
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TargetButton: {fileID: 0}
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TargetCheckbox: {fileID: 0}
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Active: 1
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array:
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TextContents: This MMDebugMenu system can be used to create debug menus of
|
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course, but you could repurpose it to create an in-game option menu as
|
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well. It's up to you!
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array:
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