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using System;
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using UnityEngine;
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namespace D2D
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{
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public class FaceToCamera : MonoBehaviour
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{
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private Camera _mainCamera;
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private void Start()
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{
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_mainCamera = FindObjectOfType<Camera>();
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}
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private void Update()
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{
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transform.LookAt(_mainCamera.transform);
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}
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}
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} |