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CrowdControl/Assets/Top Down/Standard Assets/Editor/Image Effects/AntialiasingAsPostEffectEdi...

66 lines
2.4 KiB
JavaScript

#pragma strict
@CustomEditor (AntialiasingAsPostEffect)
class AntialiasingAsPostEffectEditor extends Editor
{
var serObj : SerializedObject;
var mode : SerializedProperty;
var showGeneratedNormals : SerializedProperty;
var offsetScale : SerializedProperty;
var blurRadius : SerializedProperty;
var dlaaSharp : SerializedProperty;
var edgeThresholdMin : SerializedProperty;
var edgeThreshold : SerializedProperty;
var edgeSharpness : SerializedProperty;
function OnEnable () {
serObj = new SerializedObject (target);
mode = serObj.FindProperty ("mode");
showGeneratedNormals = serObj.FindProperty ("showGeneratedNormals");
offsetScale = serObj.FindProperty ("offsetScale");
blurRadius = serObj.FindProperty ("blurRadius");
dlaaSharp = serObj.FindProperty ("dlaaSharp");
edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
edgeThreshold = serObj.FindProperty("edgeThreshold");
edgeSharpness = serObj.FindProperty("edgeSharpness");
}
function OnInspectorGUI () {
serObj.Update ();
GUILayout.Label("Various luminance based fullscreen Antialiasing techniques", EditorStyles.miniBoldLabel);
EditorGUILayout.PropertyField (mode, new GUIContent ("AA Technique"));
var mat : Material = (target as AntialiasingAsPostEffect).CurrentAAMaterial ();
if(null == mat) {
EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
}
if (mode.enumValueIndex == AAMode.NFAA) {
EditorGUILayout.Separator ();
EditorGUILayout.PropertyField (offsetScale, new GUIContent ("Edge Detect Ofs"));
EditorGUILayout.PropertyField (blurRadius, new GUIContent ("Blur Radius"));
EditorGUILayout.PropertyField (showGeneratedNormals, new GUIContent ("Show Normals"));
} else if (mode.enumValueIndex == AAMode.DLAA) {
EditorGUILayout.Separator ();
EditorGUILayout.PropertyField (dlaaSharp, new GUIContent ("Sharp"));
} else if (mode.enumValueIndex == AAMode.FXAA3Console) {
EditorGUILayout.Separator ();
EditorGUILayout.PropertyField (edgeThresholdMin, new GUIContent ("Edge Min Threshhold"));
EditorGUILayout.PropertyField (edgeThreshold, new GUIContent ("Edge Threshhold"));
EditorGUILayout.PropertyField (edgeSharpness, new GUIContent ("Edge Sharpness"));
}
serObj.ApplyModifiedProperties();
}
}